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Personal Kits: Difference between revisions

Created page with "File:MagnumSRPLogo.jpg<BR> <big><big><big>[http://www.magnumsrp.com www.magnumsrp.com]</big></big></big> You can have a personal kit for 5 cups of coffee, although we recommend [https://buymeacoffee.com/magnumsrp 6 cups of coffee] so you can have all the benefits of faction creation and personal kit ownership. There are kits available to all players. Your personal kit will only be available to you. Personal kits are restricted so that the weapons are no more powe..."
 
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[[File:MagnumSRPLogo.jpg]]<BR>
You can have a personal kit for 5 cups of coffee, although we recommend [Donate|6 cups of coffee] so you can have all the benefits of faction creation and personal kit ownership.  There are kits available to all players. Your personal kit will only be available to you. Personal kits are restricted so that the weapons are no more powerful than those public kits available to all players. This is why we are NOT pay to win. Your personal kit has more to do with personality preferences and nothing to do with firepower advantage over other players.
<big><big><big>[http://www.magnumsrp.com www.magnumsrp.com]</big></big></big>


You can have a personal kit for 5 cups of coffee, although we recommend [https://buymeacoffee.com/magnumsrp 6 cups of coffee] so you can have all the benefits of faction creation and personal kit ownership.  There are kits available to all players.  Your personal kit will only be available to you.  Personal kits are restricted so that the weapons are no more powerful than those public kits available to all players.  This is why we are NOT pay to win.  Your personal kit has more to do with personality preferences and nothing to do with firepower advantage over other players.
📌 to have a personalized kit with our player name you can donate


=== Kit Restrictions ===
📌 to have a faction kit you can join a faction (free)
📌 no items that may be sold in the /shop /sellall in game automated economy


📌 no over-powered glitched or "mistake" weapons, no "admin" guns
📌 to have a player kit use the /kits command (free)


📌 no more than (2) bandages (2) medkits and (2) grenades
📌 Free, Faction, and Personal kits are all at the same power level


📌 no flash bang, splash through, or other annoying or over-powered grenades
📌 Donating does not allow you to have more powerful items.


📌 up to (5) magazines per firearm of (<=30) rounds
📌 There are free combat and RP kits available on request (free).


📌 up to (3) magazines per firearm of (<=80) rounds
[[File:MagnumSRPLogo.jpg]]<BR>


📌 up to (2) magazines per firearm of (<=100) rounds
=== Kit Restrictions ===
 
{{:Kit Restrictions}}
📌 no machine guns, launchers, RPG, or AMRs.
 
📌 (1) MRE (2) water bottles, no other food or drink
 
📌 no GPS, Carjack, or Blowtorch in personal kits.
 
📌 bring firearms and uniform to the Helper, do not ask the Helper to "spawn" it
 
[[Category:MagnumSRP]]

Revision as of 17:45, 7 March 2025

You can have a personal kit for 5 cups of coffee, although we recommend [Donate|6 cups of coffee] so you can have all the benefits of faction creation and personal kit ownership. There are kits available to all players. Your personal kit will only be available to you. Personal kits are restricted so that the weapons are no more powerful than those public kits available to all players. This is why we are NOT pay to win. Your personal kit has more to do with personality preferences and nothing to do with firepower advantage over other players.

📌 to have a personalized kit with our player name you can donate

📌 to have a faction kit you can join a faction (free)

📌 to have a player kit use the /kits command (free)

📌 Free, Faction, and Personal kits are all at the same power level

📌 Donating does not allow you to have more powerful items.

📌 There are free combat and RP kits available on request (free).


Kit Restrictions

📌 no items that may be sold in the /shop /sellall in game automated economy

📌 no over-powered glitched or "mistake" weapons, no "admin" guns

📌 no more than (2) bandages (2) medkits and (2) grenades

📌 no flash bang, splash through, or other annoying or over-powered grenades

📌 up to (5) magazines per firearm of (<=30) rounds

📌 up to (3) magazines per firearm of (<=80) rounds

📌 up to (2) magazines per firearm of (<=100) rounds

📌 no machine guns, launchers, RPG, or AMRs.

📌 (1) MRE (2) water bottles, no other food or drink

📌 no GPS, Carjack, or Blowtorch in personal kits.

📌 bring firearms and uniform to the Helper, do not ask the Helper to "spawn" it