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Kit Restrictions: Difference between revisions

Created page with "📌 no items that may be sold in the /shop /sellall in game automated economy 📌 no over-powered glitched or "mistake" weapons, no "admin" guns 📌 no more than (2) bandages (2) medkits and (2) grenades 📌 no flash bang, splash through, or other annoying or over-powered grenades 📌 up to (5) magazines per firearm of (<=30) rounds 📌 up to (3) magazines per firearm of (<=80) rounds 📌 up to (2) magazines per firearm of (<=100) rounds 📌 no machine gun..."
(No difference)

Revision as of 17:42, 7 March 2025

📌 no items that may be sold in the /shop /sellall in game automated economy

📌 no over-powered glitched or "mistake" weapons, no "admin" guns

📌 no more than (2) bandages (2) medkits and (2) grenades

📌 no flash bang, splash through, or other annoying or over-powered grenades

📌 up to (5) magazines per firearm of (<=30) rounds

📌 up to (3) magazines per firearm of (<=80) rounds

📌 up to (2) magazines per firearm of (<=100) rounds

📌 no machine guns, launchers, RPG, or AMRs.

📌 (1) MRE (2) water bottles, no other food or drink

📌 no GPS, Carjack, or Blowtorch in personal kits.

📌 bring firearms and uniform to the Helper, do not ask the Helper to "spawn" it